Back in my university days when I pretended I was going to be a screenwriter, I read some useful advice about getting your work reviewed and edited by someone else: when someone suggests that a part of your writing has a problem, they are usually right. When someone suggests a fix to that problem, they are usually wrong.
The other day I ran a one-off game of the Leverage RPG. It was… well, it wasn’t exactly terrible, but it was weirdly uneven, and my players were far from satisfied. We discussed the game afterwards, and the prevailing view of the players was that the game system had problems which had accounted for our mediocre experience, in spite of our determined efforts to have fun.
But I don’t think I agree that Leverage is a bad game. Continue reading →