I think 2017 was a pretty good year, certainly compared to the one before. Here are my 17 highlights from a year with lots and lots of roleplaying games! Continue reading
Gotten a bit lax at blog updates recently – it’s been a busy summer – but now that the Ennies nominations have landed, it seems like a good time to glance at my predictions, mark my homework, and give a bit of an update on some of the weirdness I talked about last time. Continue reading
Dungeon World is not a fantasy adaptation of Apocalypse World. Key elements of the fantasy genre, such as mass battles or courtly dramas, go entirely unaddressed within its pages. Instead, Dungeon World is a D&D adaptation of Apocalypse World, meaning it’s about adventurers going on dungeon crawls and not a lot else. That’s hard for me to review, because whilst I love Apocalypse World, I don’t love D&D… and I suspect that the bits of Dungeon World I find most obnoxious will be the bits most celebrated by its intended market. Continue reading
About a year ago I wrote about RPG releases I was looking forward to in 2015, and examining the list now is pretty embarrassing. Of the ten games I mentioned, two already had PDF releases in 2014, two still haven’t come out yet, one has been officially abandoned for now, and one seems to have been unofficially abandoned (or least, the hint of an upcoming Cortex Plus “Heroic Roleplaying” game no longer appears on the Margaret Weis website).
I’m hesitant, then, to do something similar for 2016… Continue reading
December is a time for meditation and self-reflection, to review the year that has almost passed and see what lessons can be learned for the future. It’s also a time when roleplayers go home to family or whatever, and with campaigns on hold, obsessives like me have nothing better than scrutinise their year in gaming. Continue reading
Gah, I had this all written and ready to post on Friday, but whilst off on holiday I forgot to hit send. Oops. Anyway, this is days 8 to 14 of my #RPGaDay, apologies it’s not actually posted until the 16th. (And yes, I’m aware I still haven’t posted the aforementioned Nine Worlds roundup – I’m back in the country now, so it shouldn’t be too far off.) Continue reading
I went to the cinema to see “It Follows” the other day. It’s a good horror movie. Lots of interesting things explored about the male gaze, and why it is so threatening to women (when you don’t know which person amongst the crowd is a predator, survival instinct warns that they all are). Some of the acting and writing’s a little dodgy, and it’s not particularly scary either, but it’s interesting enough to be worth your time, if horror movies are your kind of thing.
I was struck afterwards how easy it would be to adapt the set-up of the movie to fit within a Monsterhearts campaign. So I’ve given it a bash below. Be warned that spoilers for the movie abound. Continue reading
Four years and countless adaptations later, the original is still the best. Quibbling over the extent of its innovation (or which gaming primogenitor deserves to be recognised as the “true innovator”) is fundamentally missing the point. This is a landmark achievement of game design, and one of the best RPG releases of the decade. When gaming historians look back at The Forge and the Naughties’ story gaming movement, Apocalypse World will stand out as its crowning accomplishment. Continue reading