Gotten a bit lax at blog updates recently – it’s been a busy summer – but now that the Ennies nominations have landed, it seems like a good time to glance at my predictions, mark my homework, and give a bit of an update on some of the weirdness I talked about last time. Continue reading
The War of Ashes beta playtest comes to a close today. Since the beta test began, I’ve run a session of character generation, a two-part adventure, and a one-off game that was essentially just one big combat to try out the new mechanics some more. That’s given me plenty of time to enjoy what I like about the game, but also plenty of time to work out what I think needs work, and even suggest some changes of my own. Continue reading
I intimated in a previous post that our playtest group encountered difficulties with the War of Ashes system, at least in the beta form that exists at the moment. After running a second session, and having some time to think about it on the flight from Britain to America, I think I’m able to better put those concerns into words. Continue reading
I’ve had more time to think about the beta test session of War of Ashes I ran last week.
Lets start with the things I’m really liking. Continue reading
I finally added the character sheets for the War of Ashes beta-test! You can download them here. I might add NPCs later, but as I mentioned in my Adventure Creation, I wrote up an awful lot of them. I might also add a bit of flavour text for each character, but that sounds like effort, and is therefore undesirable. Continue reading
Yesterday I finished doing character generation with my War of Ashes playtest group’s fourth player. Tonight they will get to actually play. In addition to the character sheets provided in the last post, I thought it might be interesting to show what I’m actually doing right now: Adventure Creation. Continue reading