Disclaimer: This post concerns the beta version of an unreleased game. The commentary below may not reflect the contents of the game’s released version.
Last week we had our character creation session for the Dystopian Universe RPG. Whilst we were missing a player, that didn’t prevent us cracking on with a systems overview and setting generation. Our fifth player, a Fate veteran, didn’t require quite the same level of education, and has now mostly confirmed what his character is going to be too. Continue reading
August is over and normal life is restored. GenCon is already receding into memory. Dragonmeet is pencilled in as my next exciting RPG event, but that’s still a long way away. I’ve got plenty of ways to round off my year in gaming before then.
So what have I been up to since GenCon, and what is coming up? Here’s a round-up. Continue reading
The dream is over, at least for a year. GenCon 2016 is concluded. I’m back in the UK now, readjusting to normal life, before I head off to Nine Worlds tomorrow. Sorry this is so late… Continue reading
I did the game thing! In fact it’s been most of my day. Started off with Games on Demand for a 2 hour game of Leverage (probably my only chance to play it since most my friends don’t like it), and concluded by running a Firefly Fate Core game for friends (using my hack!). In between, I listened in to a rules explanation for RuneWars, played a short demo of Star Wars Rebellion (which I know isn’t new, but it was to me), and following the recommendation of another great Shut Up and Sit Down live podcast, went hunting for Captain Sonar. Even after a short try, I can understand why SU&SD declared it their most exciting game of the con, and I’m devastated it’s now sold out at the booth. Definitely one to pick up when I get home though. Continue reading
Halfway through the con and I’ve still not played any roleplaying games! No games of any kind in fact, except for yesterday’s Dresden Files co-op card game demonstration. This is something I’ll definitely be fixing tomorrow, and to be fair social considerations have taken up a big chunk of my Friday – including reuniting with an old friend that I’m delighted to see again after such a long time of separation. Continue reading
GenCon day one is over! And unsurprisingly, it’s been great. As always, making a solid push into the trade hall has been the main focus of the first day, and I think we’ve made it about two-thirds of the way through. Which leaves plenty for us to do tomorrow! Continue reading
I’m ecstatically happy to be writing this from America, in advance of my imminent arrival at GenCon 2016. Continue reading
Back in my university days when I pretended I was going to be a screenwriter, I read some useful advice about getting your work reviewed and edited by someone else: when someone suggests that a part of your writing has a problem, they are usually right. When someone suggests a fix to that problem, they are usually wrong.
The other day I ran a one-off game of the Leverage RPG. It was… well, it wasn’t exactly terrible, but it was weirdly uneven, and my players were far from satisfied. We discussed the game afterwards, and the prevailing view of the players was that the game system had problems which had accounted for our mediocre experience, in spite of our determined efforts to have fun.
But I don’t think I agree that Leverage is a bad game. Continue reading
Gotten a bit lax at blog updates recently – it’s been a busy summer – but now that the Ennies nominations have landed, it seems like a good time to glance at my predictions, mark my homework, and give a bit of an update on some of the weirdness I talked about last time. Continue reading
Following last year, when I reviewed the announced Ennies nominees to predict winners and generally snark, I thought it would be fun to make things more challenging for me this year and try and predict the nominees for the year’s most prestigious roleplaying awards show. Seemed like a fun/dumb enough idea for a blog post.
Putting this together led to some kind of weird places. Continue reading