About a year ago I wrote about RPG releases I was looking forward to in 2015, and examining the list now is pretty embarrassing. Of the ten games I mentioned, two already had PDF releases in 2014, two still haven’t come out yet, one has been officially abandoned for now, and one seems to have been unofficially abandoned (or least, the hint of an upcoming Cortex Plus “Heroic Roleplaying” game no longer appears on the Margaret Weis website).
I’m hesitant, then, to do something similar for 2016… Continue reading
Gah, I had this all written and ready to post on Friday, but whilst off on holiday I forgot to hit send. Oops. Anyway, this is days 8 to 14 of my #RPGaDay, apologies it’s not actually posted until the 16th. (And yes, I’m aware I still haven’t posted the aforementioned Nine Worlds roundup – I’m back in the country now, so it shouldn’t be too far off.) Continue reading
Four years and countless adaptations later, the original is still the best. Quibbling over the extent of its innovation (or which gaming primogenitor deserves to be recognised as the “true innovator”) is fundamentally missing the point. This is a landmark achievement of game design, and one of the best RPG releases of the decade. When gaming historians look back at The Forge and the Naughties’ story gaming movement, Apocalypse World will stand out as its crowning accomplishment. Continue reading
Finally, something Apocalypse World related to justify the title of this blog!
I recently attended a get-together with the London Indie RPG Meetup Group, a lovely bunch of folks who regularly convene to… well, play indie RPGs, as the name implies. Continue reading