I’ve been doing this for six months now, with no immediate plans to quit, so I should probably make it official on my blog too!
Continue readingAuthor: mpduxbury
Ferrymen Retrospective: End of a Campaign
Part 9 of the Ferrymen series, a long running home campaign adapting Diaspora to Fate Core.
Here’s my dirty little secret: I had a really good 2020.
Continue readingCrying Wolf
This year I celebrated the rare intersection of Halloween and a full moon by releasing my first ever self-published, standalone, tabletop RPG. Crying Wolf is a short, sharp, violent survival horror game, about Cassandra truths and monsters hidden in plain sight, inspired by the Aesop fable. It’s my contribution to the “kids vs the horror” genre Stranger Things and It have popularised in recent years, with a specially designed simple system, perfect for one-shot online play as the nights grow darker sooner.
Continue readingExisting in 2020
Today’s the day I officially resolved to stop including the phase “regularly blogs” on my resume for freelance writing applications.
Continue readingEnd of 2019
Six months since I last posted! Unlike last time, I’m not going to make the mistake of promising to restart regular blogging again. I should have known better than to tempt fate.
As before, I’ll present evidence of the RPG work I’ve been doing instead of blogging, by way of an apology. Continue reading
I Still Exist
Long time since I wrote anything substantial here. Other than promotional posts, I haven’t blogged since 2018. But it’s for the best possible reason really – I haven’t been writing about roleplaying games on my blog, because I’ve been too busy doing paid design gigs for roleplaying games instead. Continue reading
Risky Things to do in Dramatic Sequences
After last month’s start to my 7th Sea Explorer’s Society series, “Risky Things to do in a Duel”, I’ve now gone live with the second instalment: “Risky Things to do in Dramatic Sequences”. This one concerns itself with slower paced scenes – arguments, parties and new-in-town “downtime” – but I challenged myself to produce ideas for Consequences and Opportunities that would provide just as much exciting roleplay as combat, even if the stakes weren’t quite as immediate. I’m happy with what I put together, and if page count is anything to go by, I’ve been able to pack in even more content than I managed in “Duel”. Continue reading
Risky Things to do in a Duel
My first attempt at self-publishing an RPG supplement, Risky Things to do in a Duel, is now live on DriveThruRPG. Produced through John Wick Presents’ Explorer’s Society, it’s a mini-supplement for 7th Sea Second Edition that I hope will become part of an ongoing series. Continue reading
Star Trek Adventures: The Ghost Writer
Earlier this year, I had a short piece published in Modiphius Entertainment’s e-zine, Modiphia. It’s a scenario for Star Trek Adventures, “The Ghost Writer”, that presents an ethical dilemma for a Starfleet crew, caught between a dead philosopher, a grieving daughter, and a loyal but dangerously-motivated artificial intelligence. Continue reading
Mini-Review: Follow
When discussing his design goals on Kickstarter, Ben Robbins characterised Follow as “the game I wanted to have in my bag” – a go-to game that’s simple, replayable, good for one-shots and friendly to new roleplayers. It’s a manifesto both modest and quietly revolutionary. Follow might not be my favourite RPG, but it could be my desert island pick if I only played one game for the rest of my life. As staggeringly adaptable as Microscope was purposefully specific, Robbins’ new entry deserves just as much praise as his landmark setting generation epic. Continue reading