End of 2019

Six months since I last posted! Unlike last time, I’m not going to make the mistake of promising to restart regular blogging again. I should have known better than to tempt fate.

As before, I’ll present evidence of the RPG work I’ve been doing instead of blogging, by way of an apology. Continue reading

I Still Exist

Long time since I wrote anything substantial here. Other than promotional posts, I haven’t blogged since 2018. But it’s for the best possible reason really – I haven’t been writing about roleplaying games on my blog, because I’ve been too busy doing paid design gigs for roleplaying games instead. Continue reading

Ferrymen: Updated Space Conflicts

Part 8 of the Ferrymen series, a long running home campaign adapting Diaspora to Fate Core.

Last time I hinted that the embellishing of our digital conflict rules in Ferrymen had also coincided with some changes to space conflicts as a whole. These changes were partly made to allow as much compatibility between our different conflict systems as possible. However, the update is also the result of many MANY hours of playtesting the system in our campaign – 71 sessions and counting! – and adapting it to better suit the priorities of what our group wants to focus on with their spaceships (as well as more boring concerns like game balance). Were I to summarise the changes, I’d say they reflect a deviation away from the assumptions inherited from Diaspora, and towards a more streamlined and action-driven focus, with its own hard sci-fi identity. Continue reading

Ferrymen: Digital Conflicts

Part 7 of the Ferrymen series, a long running home campaign adapting Diaspora to Fate Core.

I haven’t blogged much about Ferrymen recently, but it’s always tinkering along in the background. Now entering its 7th – and likely last – year of play, the lead-in to the campaign’s epic finale has ramped up the pace and tension. This year, the crew have gone on trial, been incarcerated for a year, escaped, and now are desperately fleeing the galactic Carthaginian administration that considers them a criminal menace. Continue reading

Fate is a Movie, Cortex Prime is TV

So my plans to develop a turbo-accelerated version of my accelerated character creation for Smallville have taken a back seat. After the last post, I had an opportunity to review the latest beta for Cortex Prime, and that’s where my heads at now. I might return to it, but at the moment it feels more rewarding to be seeing the future, than designing content for a game that went out of print four and a half years ago. Continue reading

Ferrymen: Galactic Factions Redux

Part 6 of the Ferrymen series, a long running home campaign adapting Diaspora to Fate Core.

A couple of years ago, I sat down with the players in my ongoing hard sci-fi Fate game Ferrymen, and agreed on a direction that we wanted to take the campaign going forwards. The players all agreed that after thirty-odd sessions of building contacts and making a name for themselves, it was time for their actions to start counting on a galactic political stage. I put together a ruleset for controlling galactic factions and waging political conflicts, which can still be reviewed here.

Since then, we’ve played enough games with those rules in play that I have a good understanding of their limitations. Continue reading