So here’s something new – an actual play report of a game I ran last weekend. Whilst I run a lot of Fate Core games, this session was also my first time trying out one of the Patreon settings that Evil Hat have been putting out for the system. The one I chose was “Save Game“, and I downloaded the PDF for two reasons. Firstly, because I was already familiar with Rob Wieland’s brand of Fate from “Camelot Trigger”, a spacebound mecha game of Arthurian legend from the Worlds In Shadow setting expansion, which I consider to be one of the most mechanically accomplished hacks for Fate Core that Evil Hat have released to date. Secondly, I knew that Save Game’s fun set up of 8-bit heroes battling doomsday virus epidemics and jumping puzzles would be extremely relevant to the interests of many of my friends. With a strong enough elevator pitch to enable one-shot play with minimal exposition, it was exactly what I needed to end the December drought of roleplaying campaigns triggered by my players’ seasonal responsibilities. Continue reading
Games I Play
#RPGaDay: Week One
So far on this blog, I’ve been talking a lot about War of Ashes. Which makes sense – this blog was set up specifically to talk about it, I signed a pledge saying that I would do so, and with the playtest only running for a limited period of time it’s been the focus of my attention for the last few weeks.
However, I said in my first post that I intend this to be a space to share thoughts about RPGs more generally, and I meant that. Whilst looking for other things to talk about, August’s #RPGaDay thing seems an appropriate starting point, especially to introduce my background in roleplaying games. Continue reading