KeyForge Genesys Part 2: The Skill List

Part 2 of the KeyForge Genesys Series.

Part 1: Introduction and Character Creation

The Crucible’s melting pot of cultures and habitats lends advantage to adventurers who can master a diverse array of skills. The wide disparity of technology between the Houses, combined with a history of cross-pollination, have resulted in the specialties of one civilisation finding adepts amongst the ranks of all cultures. At the same time, communicating with aliens remains a struggle to all except the Archons, and even masters in their field may struggle when presented with entirely unfamiliar materials.

Keyforge uses a sub-set of the Genesys skill list, with two notable exceptions: three new Knowledge skills have been created to reflect the unique challenges of understanding the Crucible and its inhabitants; and 11 skills have been designated as House skills, which imposes additional difficulties when interacting with peoples or technology from Houses beside your own. Continue reading

GenCon, Nine Worlds and What’s Coming Up

I think I’m getting old. I spent all of last weekend at Nine Worlds complaining about how tired I was, how stupid it was to attend the week after GenCon, and how I’d never be that stupid again. So I was pretty surprised to look back at old blog posts and learn that not only did I do the same cons back-to-back two years ago, but that I seemed pretty chipper by the end of it. The weary refrain of all men in their late-twenties: grant me the long-lost vigour of my mid-twenties. Continue reading

Review of 2016

There are plenty of more socio-political aware blogs providing commentary on the atrocity that was 2016. I don’t have much to add to that, only to say that, even disregarding international events, personally this has been the worst year of my life.

I played some cool roleplaying games though 🙂 Continue reading

Not-So-Crystal Ball: Ennies Predictions and Weirdness

Following last year, when I reviewed the announced Ennies nominees to predict winners and generally snark, I thought it would be fun to make things more challenging for me this year and try and predict the nominees for the year’s most prestigious roleplaying awards show. Seemed like a fun/dumb enough idea for a blog post.

Putting this together led to some kind of weird places. Continue reading

The Middle Way: Another Go at Star Wars Morality

After playing some more Force and Destiny, I’ve come to realise that whilst I stand by all the criticisms I had of the rulebook’s Morality system, I don’t like the rules hack I suggested last month much better. Too complicated, too time consuming, too pedantic… and too unbalanced. Balance issues could be resolved by spending the next few months of play tweaking, until I work out exactly how many Evil Points stealing is really worth, but I have zero enthusiasm for doing that. So I decided to start from scratch. Continue reading