Six months since I last posted! Unlike last time, I’m not going to make the mistake of promising to restart regular blogging again. I should have known better than to tempt fate.
As before, I’ll present evidence of the RPG work I’ve been doing instead of blogging, by way of an apology. Continue reading
Part 2 of the KeyForge Genesys Series.
Part 1: Introduction and Character Creation
The Crucible’s melting pot of cultures and habitats lends advantage to adventurers who can master a diverse array of skills. The wide disparity of technology between the Houses, combined with a history of cross-pollination, have resulted in the specialties of one civilisation finding adepts amongst the ranks of all cultures. At the same time, communicating with aliens remains a struggle to all except the Archons, and even masters in their field may struggle when presented with entirely unfamiliar materials.
Keyforge uses a sub-set of the Genesys skill list, with two notable exceptions: three new Knowledge skills have been created to reflect the unique challenges of understanding the Crucible and its inhabitants; and 11 skills have been designated as House skills, which imposes additional difficulties when interacting with peoples or technology from Houses beside your own. Continue reading
The upcoming release of KeyForge, Fantasy Flight Games‘ new Unique Card Game, has got me pretty excited. Since I was lucky enough to be given a couple of decks at GenCon for free, I’ve been introducing people to the game wherever I can, and even dropping by preview events for extra game time. November 15th is burned into my memory as the official release day, and I’m sure I’ll be picking up a deck or two in between playing a few more games. Continue reading
I think I’m getting old. I spent all of last weekend at Nine Worlds complaining about how tired I was, how stupid it was to attend the week after GenCon, and how I’d never be that stupid again. So I was pretty surprised to look back at old blog posts and learn that not only did I do the same cons back-to-back two years ago, but that I seemed pretty chipper by the end of it. The weary refrain of all men in their late-twenties: grant me the long-lost vigour of my mid-twenties. Continue reading
I think 2017 was a pretty good year, certainly compared to the one before. Here are my 17 highlights from a year with lots and lots of roleplaying games! Continue reading
I blame Will Hindmarch. It was his article for the Escapist, which I read over six years ago, that set me down this track. It started with a couple of sessions of experimentation, before it became the mantra I always live by. For every game in an RPG campaign I run – and every one-off game, where I can get away with it – I have a soundtrack that plays alongside the game. Continue reading
Recently in my Force and Destiny game, the PCs found themselves needing to raise a lot of money in a short amount of time. Inevitably, it was decided that the best way to achieve this was to enter (and bet on) an illegal podrace. Continue reading
There are plenty of more socio-political aware blogs providing commentary on the atrocity that was 2016. I don’t have much to add to that, only to say that, even disregarding international events, personally this has been the worst year of my life.
I played some cool roleplaying games though 🙂 Continue reading
August is over and normal life is restored. GenCon is already receding into memory. Dragonmeet is pencilled in as my next exciting RPG event, but that’s still a long way away. I’ve got plenty of ways to round off my year in gaming before then.
So what have I been up to since GenCon, and what is coming up? Here’s a round-up. Continue reading
Gotten a bit lax at blog updates recently – it’s been a busy summer – but now that the Ennies nominations have landed, it seems like a good time to glance at my predictions, mark my homework, and give a bit of an update on some of the weirdness I talked about last time. Continue reading