KeyForge Genesys Part 2: The Skill List

Part 2 of the KeyForge Genesys Series.

Part 1: Introduction and Character Creation

The Crucible’s melting pot of cultures and habitats lends advantage to adventurers who can master a diverse array of skills. The wide disparity of technology between the Houses, combined with a history of cross-pollination, have resulted in the specialties of one civilisation finding adepts amongst the ranks of all cultures. At the same time, communicating with aliens remains a struggle to all except the Archons, and even masters in their field may struggle when presented with entirely unfamiliar materials.

Keyforge uses a sub-set of the Genesys skill list, with two notable exceptions: three new Knowledge skills have been created to reflect the unique challenges of understanding the Crucible and its inhabitants; and 11 skills have been designated as House skills, which imposes additional difficulties when interacting with peoples or technology from Houses beside your own. Continue reading

KeyForge Genesys Part 1: Character Creation

The¬†upcoming release of KeyForge, Fantasy Flight Games‘ new Unique Card Game, has got me pretty excited. Since I was lucky enough to be given a couple of decks at GenCon for free, I’ve been introducing people to the game wherever I can, and even dropping by preview events for extra game time. November 15th is burned into my memory as the official release day, and I’m sure I’ll be picking up a deck or two in between playing a few more games. Continue reading