Monsterhearts is a paranormal romance RPG about “the messy lives of teenage monsters” that’s Powered by the Apocalypse. Assuming that the “paranormal romance” part didn’t immediately turn you off, that’s a pretty strong sales pitch, since Apocalypse World remains one of the most innovative advances in tabletop RPG design for the last decade. Let it not be said, though, that Monsterhearts coasts by on the successes of its predecessor – there are plenty of new gameplay options introduced to adapt the system to its new setting, and many of them are implemented successfully. Continue reading
Three weeks since the gush-a-thon that was my 2015 can’t-wait-to-play list, and yet again I’m selling my soul to the Man. This time though, instead of spouting about games we can only speculate about, I’ve decided to be a bit more practical, and point towards future RPGs that you can support right now on Kickstarter. Continue reading
Due to some difficult personal stuff I neglected this blog entirely last month, to the confused dismay of absolutely no-one. Now that things have started to settle, for better and worse, I’ve been thinking about the future – roleplaying games included. Continue reading
I just sat down for dinner, with dessert, and I’m so tired that my speech is slurred. Which can only mean that GenCon 2014 has come to an end. The unofficial motto of GenCon is “eat, sleep, game: pick two”; I seem to have half-eaten and half-slept over the last four days, which is at least mathematically compliant.
Today was a short day, with events only running for six hours (contrast yesterday, when I was busy 9am to 9pm). Here’s what I got up to: Continue reading
The first day of my first ever GenCon is over. Feeling pretty zonked, but still wired enough to give a recap of the fun so far.
So here’s what I did today: Continue reading