New Cortex Prime Rules Menu

Last year I produced a rules menu for the Cortex Prime RPG system – a breakdown of all the variant rules modules used by the game, in an digestible format, that GMs could print off and tick through to build their own personal ruleset. Since then, there have been two more versions of the beta released, so I’ve produced a new version of the rules menu to keep up with the changes.

Click here to get the latest version! Continue reading

Review of 2016

There are plenty of more socio-political aware blogs providing commentary on the atrocity that was 2016. I don’t have much to add to that, only to say that, even disregarding international events, personally this has been the worst year of my life.

I played some cool roleplaying games though 🙂 Continue reading

The Third Horsemen: Final Thoughts on the Dystopian Universe Beta

Disclaimer: This post concerns the beta version of an unreleased game. The commentary below may not reflect the contents of the game’s released version.

Evil Hat’s Dystopian Universe beta is now closed, and the last of my feedback is submitted. Bound as I am by “disclosure pledge” obligations, it’d be remiss of me not to conclude our campaign story, and provide one final bit of feedback. Continue reading

The Third Horseman: Initial Feedback for the Dystopian Universe Beta

Disclaimer: This post concerns the beta version of an unreleased game. The commentary below may not reflect the contents of the game’s released version.

A tsunami of post-it notes. That’s my stand-out memory from the first two sessions of the Dystopian Universe RPG. One of the players (or more than one, or less than one MAYBE I’M BLUFFING) ended up with a secret that required them to pass on notes to the GM, and I guess everyone wanted in on the act. Continue reading

Dystopian Universe Beta: Character Generation

Disclaimer: This post concerns the beta version of an unreleased game. The commentary below may not reflect the contents of the game’s released version.

Last week we had our character creation session for the Dystopian Universe RPG. Whilst we were missing a player, that didn’t prevent us cracking on with a systems overview and setting generation. Our fifth player, a Fate veteran, didn’t require quite the same level of education, and has now mostly confirmed what his character is going to be too. Continue reading

War of Ashes Beta: Final Summary

The War of Ashes beta playtest comes to a close today.  Since the beta test began, I’ve run a session of character generation, a two-part adventure, and a one-off game that was essentially just one big combat to try out the new mechanics some more.  That’s given me plenty of time to enjoy what I like about the game, but also plenty of time to work out what I think needs work, and even suggest some changes of my own. Continue reading