Part 3 of the Ferrymen series, a long running home campaign adapting Diaspora to Fate Core. See Part 8 for a post-playtest update to skill modifiers and interface generation (amongst other things).
Previously in the Ferrymen series, I provided our rules for spaceship conflict in Fate Core, and promised it would be followed up with rules for interface vehicles – smaller spaceships that are used for conveyance between spaceships and planetary surfaces.
The first thing to do when imagining the function of interface vehicles in Ferrymen is to dispel all notions of Star Wars or Battlestar Galactica from your mind. Continue reading
Part 2 of the Ferrymen series, a long running home campaign adapting Diaspora to Fate Core. See Part 8 for a post-playtest update to the campaign skill list and spaceship skill modifiers (amongst other things).
Last time I talked about my “Ferrymen” campaign, I teased the release of our spaceship combat rules, which I created following our translation from Diaspora to Fate Core.
These rules are designed to encompass the elements of Diaspora that resonated with us and had become the most essential parts of our setting, whilst we also embraced the stripped-out, streamlined ethos of Fate Core. Continue reading
Part 1 of the Ferrymen series, a long running home campaign adapting Diaspora to Fate Core.
Over three years ago, I started running a Diaspora campaign for five of my nerdy friends. That game – Ferrymen – transitioned to Fate Core upon that game’s release, and this weekend I ran its 37th gaming session. Continue reading