Atomic Robo is a great webcomic. Fate Core is a great RPG system. A Fate adaptation of Atomic Robo should be a slam-dunk, but the result is somehow less than the sum of its parts. Most of the Robo-specific rules innovations don’t work properly, and whilst the core system at its heart works just fine, I couldn’t really recommend this product over Fate Core vanilla even if someone was specifically running an Atomic Robo game. Which is a shame. Continue reading
Fate
Review of 2016
There are plenty of more socio-political aware blogs providing commentary on the atrocity that was 2016. I don’t have much to add to that, only to say that, even disregarding international events, personally this has been the worst year of my life.
I played some cool roleplaying games though š Continue reading
CAMELOT Trigger: Armoured Human NPCs
Tournaments, duels and frank exchanges of views are a staple of the Arthurian romances ā as much as, if not more than, full military conflict. In the universe of CAMELOT Trigger, the Emergent might be the ultimate enemy, but that doesnāt mean that human knights donāt have plenty of reasons to clash.. Noble houses manoeuvre around one another, and beyond the Round Table, pirates and brigands take advantage of the turbulence to prey upon unwary travellers. And then there are those truly villainous souls who willingly serve MerGN-A herselfā¦
Last time I provided a few Emergent NPC statlines for GMs to use in their games. This time I want to expand that range to include human adversaries. In each instance, Iāve provided an archetype of human opponent, then an example character who fulfilled that role in my campaign (with stats!). Continue reading
CAMELOT Trigger: Emergent NPCs
I love CAMELOT Trigger. I love the setting, both the strength of its elevator pitch (āWhat if the Knights of the Round Table piloted mecha to fight robots in outer space?ā), and the extra details that spark the imagination, without including too much to constrain it. And I love the system for mecha construction and combat, which brings an extra level of tactical thinking to Fate conflicts, reflecting the military-focus of the genre. We finished our campaign last weekend, and Iām still buzzing with excitement from a campaign-well-done.
I donāt love the example NPCs. Continue reading
The Third Horsemen: Final Thoughts on the Dystopian Universe Beta
Disclaimer: This post concerns the beta version of an unreleased game. The commentary below may not reflect the contents of the gameās released version.
Evil Hat’s Dystopian Universe beta is now closed, and the last of my feedback is submitted. Bound as I am by ādisclosure pledgeā obligations, it’d be remiss of me not to conclude our campaign story, and provide one final bit of feedback. Continue reading
The Third Horseman: Initial Feedback for the Dystopian Universe Beta
Disclaimer: This post concerns the beta version of an unreleased game. The commentary below may not reflect the contents of the gameās released version.
A tsunami of post-it notes. That’s my stand-out memory from the first two sessions of the Dystopian Universe RPG. One of the players (or more than one, or less than one MAYBE I’M BLUFFING) ended up with a secret that required them to pass on notes to the GM, and I guess everyone wanted in on the act. Continue reading
Dystopian Universe Beta: Character Generation
Disclaimer: This post concerns the beta version of an unreleased game. The commentary below may not reflect the contents of the game’s released version.
Last week we had our character creation session for the Dystopian Universe RPG. Whilst we were missing a player, that didn’t prevent us cracking on with a systems overview and setting generation. Our fifth player, a Fate veteran, didn’t require quite the same level of education, and has now mostly confirmed what his character is going to be too. Continue reading
31 Days, 9 Worlds and 1 Dystopian Universe
August is over and normal life is restored. GenCon is already receding into memory. Dragonmeet is pencilled in as my next exciting RPG event, but that’s still a long way away. I’ve got plenty of ways to round off my year in gaming before then.
So what have I been up to since GenCon, and what is coming up? Here’s a round-up. Continue reading
GenCon 2016: Day One
GenCon day one is over! And unsurprisingly, it’s been great. As always, making a solid push into the trade hall has been the main focus of the firstĀ day, and I think we’ve made it about two-thirds of the way through. Which leavesĀ plenty for us to do tomorrow! Continue reading
Ennies Update
Gotten a bit lax at blog updates recently – it’s been a busy summer – but now that the Ennies nominations have landed, it seems like a good time to glance at my predictions, mark my homework, and give a bit of an update on some of the weirdness I talked about last time. Continue reading