A couple of months ago, I turned up to run a game of Heart: the City Beneath, and realised I’d forgotten to bring dice. Not a problem – our host was able to provide what we needed – but a little annoying. I’d planned to bring fancy red and black and orange dice!
A few weeks later, in the midst of pretty severe burnout, I was packing to go run the next Heart game. This time I was determined not to forget something. So much so that I even when online to look for “How to pack for an RPG” guides, to make sure I had what I needed. I couldn’t find anything good; at least not on the first page of Google.
Long story short, I forgot the character sheets. That was a problem.
Anyway, here’s a list of everything you (might or might not) need when you attend an RPG session. It’s designed for you to start at the top and work down, with off-ramps when you hit something that doesn’t apply to you. I made this for me, but maybe you’ll find it useful too? I’ve no expectation this will reach the first page of Google, but at least I’ll know where it is.
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Part 9 of the Ferrymen series, a long running home campaign adapting Diaspora to Fate Core.
Here’s my dirty little secret: I had a really good 2020.
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Today’s the day I officially resolved to stop including the phase “regularly blogs” on my resume for freelance writing applications.
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Six months since I last posted! Unlike last time, I’m not going to make the mistake of promising to restart regular blogging again. I should have known better than to tempt fate.
As before, I’ll present evidence of the RPG work I’ve been doing instead of blogging, by way of an apology. Continue reading →
Long time since I wrote anything substantial here. Other than promotional posts, I haven’t blogged since 2018. But it’s for the best possible reason really – I haven’t been writing about roleplaying games on my blog, because I’ve been too busy doing paid design gigs for roleplaying games instead. Continue reading →
Part 8 of the Ferrymen series, a long running home campaign adapting Diaspora to Fate Core.
Last time I hinted that the embellishing of our digital conflict rules in Ferrymen had also coincided with some changes to space conflicts as a whole. These changes were partly made to allow as much compatibility between our different conflict systems as possible. However, the update is also the result of many MANY hours of playtesting the system in our campaign – 71 sessions and counting! – and adapting it to better suit the priorities of what our group wants to focus on with their spaceships (as well as more boring concerns like game balance). Were I to summarise the changes, I’d say they reflect a deviation away from the assumptions inherited from Diaspora, and towards a more streamlined and action-driven focus, with its own hard sci-fi identity. Continue reading →
Part 7 of the Ferrymen series, a long running home campaign adapting Diaspora to Fate Core.
I haven’t blogged much about Ferrymen recently, but it’s always tinkering along in the background. Now entering its 7th – and likely last – year of play, the lead-in to the campaign’s epic finale has ramped up the pace and tension. This year, the crew have gone on trial, been incarcerated for a year, escaped, and now are desperately fleeing the galactic Carthaginian administration that considers them a criminal menace. Continue reading →
I think I’m getting old. I spent all of last weekend at Nine Worlds complaining about how tired I was, how stupid it was to attend the week after GenCon, and how I’d never be that stupid again. So I was pretty surprised to look back at old blog posts and learn that not only did I do the same cons back-to-back two years ago, but that I seemed pretty chipper by the end of it. The weary refrain of all men in their late-twenties: grant me the long-lost vigour of my mid-twenties. Continue reading →
Last year I produced a rules menu for the Cortex Prime RPG system – a breakdown of all the variant rules modules used by the game, in an digestible format, that GMs could print off and tick through to build their own personal ruleset. Since then, there have been two more versions of the beta released, so I’ve produced a new version of the rules menu to keep up with the changes.
Click here to get the latest version! Continue reading →
I think 2017 was a pretty good year, certainly compared to the one before. Here are my 17 highlights from a year with lots and lots of roleplaying games! Continue reading →