I think I’m getting old. I spent all of last weekend at Nine Worlds complaining about how tired I was, how stupid it was to attend the week after GenCon, and how I’d never be that stupid again. So I was pretty surprised to look back at old blog posts and learn that not only did I do the same cons back-to-back two years ago, but that I seemed pretty chipper by the end of it. The weary refrain of all men in their late-twenties: grant me the long-lost vigour of my mid-twenties. Continue reading
I think 2017 was a pretty good year, certainly compared to the one before. Here are my 17 highlights from a year with lots and lots of roleplaying games! Continue reading
I blame Will Hindmarch. It was his article for the Escapist, which I read over six years ago, that set me down this track. It started with a couple of sessions of experimentation, before it became the mantra I always live by. For every game in an RPG campaign I run – and every one-off game, where I can get away with it – I have a soundtrack that plays alongside the game. Continue reading
There are plenty of more socio-political aware blogs providing commentary on the atrocity that was 2016. I don’t have much to add to that, only to say that, even disregarding international events, personally this has been the worst year of my life.
I played some cool roleplaying games though 🙂 Continue reading
August is over and normal life is restored. GenCon is already receding into memory. Dragonmeet is pencilled in as my next exciting RPG event, but that’s still a long way away. I’ve got plenty of ways to round off my year in gaming before then.
So what have I been up to since GenCon, and what is coming up? Here’s a round-up. Continue reading
Gotten a bit lax at blog updates recently – it’s been a busy summer – but now that the Ennies nominations have landed, it seems like a good time to glance at my predictions, mark my homework, and give a bit of an update on some of the weirdness I talked about last time. Continue reading
Following last year, when I reviewed the announced Ennies nominees to predict winners and generally snark, I thought it would be fun to make things more challenging for me this year and try and predict the nominees for the year’s most prestigious roleplaying awards show. Seemed like a fun/dumb enough idea for a blog post.
Putting this together led to some kind of weird places. Continue reading
Why all the hate for custom dice? Ok, so Fantasy Flight Games aren’t model examples – overcharging for dice packs, limiting the number of dice per pack, covering the dice with bizarre hieroglyphics. But tailoring dice to better fit a setting or gameplay style is a useful design tool, and the Star Wars RPG range is a great demonstration of how to do this well. Continue reading
After playing some more Force and Destiny, I’ve come to realise that whilst I stand by all the criticisms I had of the rulebook’s Morality system, I don’t like the rules hack I suggested last month much better. Too complicated, too time consuming, too pedantic… and too unbalanced. Balance issues could be resolved by spending the next few months of play tweaking, until I work out exactly how many Evil Points stealing is really worth, but I have zero enthusiasm for doing that. So I decided to start from scratch. Continue reading