Gotten a bit lax at blog updates recently – it’s been a busy summer – but now that the Ennies nominations have landed, it seems like a good time to glance at my predictions, mark my homework, and give a bit of an update on some of the weirdness I talked about last time. Continue reading
Following last year, when I reviewed the announced Ennies nominees to predict winners and generally snark, I thought it would be fun to make things more challenging for me this year and try and predict the nominees for the year’s most prestigious roleplaying awards show. Seemed like a fun/dumb enough idea for a blog post.
Putting this together led to some kind of weird places. Continue reading
About a year ago I wrote about RPG releases I was looking forward to in 2015, and examining the list now is pretty embarrassing. Of the ten games I mentioned, two already had PDF releases in 2014, two still haven’t come out yet, one has been officially abandoned for now, and one seems to have been unofficially abandoned (or least, the hint of an upcoming Cortex Plus “Heroic Roleplaying” game no longer appears on the Margaret Weis website).
I’m hesitant, then, to do something similar for 2016… Continue reading
December is a time for meditation and self-reflection, to review the year that has almost passed and see what lessons can be learned for the future. It’s also a time when roleplayers go home to family or whatever, and with campaigns on hold, obsessives like me have nothing better than scrutinise their year in gaming. Continue reading
Whoops, totally neglected by blog again. At least part of this was due to going on holiday (my first ever trip to Japan!). The rest of it was just laziness.
I mentioned in my last post that I’d been writing some new taglines for use in my ongoing Gaean Reach campaign, and that I’d share them on the blog, in case other GMs found them useful. But first I should detail some minor changes I’ve made to the tagline system, that are probably worth considering when using the taglines below: Continue reading
I pretty much knew what to expect when I picked up The Gaean Reach. Unfamiliar as I was with Jack Vance’s work, I was extremely familiar with the Gumshoe system, having played in two Trail of Cthulhu campaigns and run games for Mutant City Blues and Night’s Black Agents. I was looking forward to watching that rhythm of clue-finding and interpretation play out in a spacebound setting, and was neither surprised nor disappointed when The Gaean Reach’s contents were essentially the same-old Gumshoe with Vancian sci-fi thrown in for flavour.
But there is one feature of The Gaean Reach’s mechanics that distinguish it from all other Gumshoe products (except for The Dying Earth, which I haven’t played), and that is the tagline system. Continue reading
Three weeks since the gush-a-thon that was my 2015 can’t-wait-to-play list, and yet again I’m selling my soul to the Man. This time though, instead of spouting about games we can only speculate about, I’ve decided to be a bit more practical, and point towards future RPGs that you can support right now on Kickstarter. Continue reading
A few weeks back I started running a short Gaean Reach campaign. I’m still playing in a friend’s second Trail of Cthulhu game, and have previously run a Night’s Black Agents campaign and one-offs for Mutant City Blues.
From the above description, it’s no surprise that I am a fan of Robin D Laws’ Gumshoe system, the engine that powers all four of those games. However, playing so much Gumshoe also means knowing it well enough to recognise its limitations. Continue reading