Diceless GMing in Gumshoe

A few weeks back I started running a short Gaean Reach campaign.  I’m still playing in a friend’s second Trail of Cthulhu game, and have previously run a Night’s Black Agents campaign and one-offs for Mutant City Blues.

From the above description, it’s no surprise that I am a fan of Robin D Laws’ Gumshoe system, the engine that powers all four of those games.  However, playing so much Gumshoe also means knowing it well enough to recognise its limitations. Continue reading