Recently, esteemed developer John Wick sparked debate over the subject of “game balance” in RPGs, arguing:
In a roleplaying game, game balance does not matter. What matters is spotlight. Making sure each player feels their character had a significant role in the story.
There’s a lot in the broader piece that I agree with, and a lot that I disagree with. Before reading any further, go read Wick’s post over at his blog, otherwise the rest of this post won’t make sense. Continue reading