Today’s the day I officially resolved to stop including the phase “regularly blogs” on my resume for freelance writing applications.Continue reading
August is over and normal life is restored. GenCon is already receding into memory. Dragonmeet is pencilled in as my next exciting RPG event, but that’s still a long way away. I’ve got plenty of ways to round off my year in gaming before then.
So what have I been up to since GenCon, and what is coming up? Here’s a round-up. Continue reading
December is a time for meditation and self-reflection, to review the year that has almost passed and see what lessons can be learned for the future. It’s also a time when roleplayers go home to family or whatever, and with campaigns on hold, obsessives like me have nothing better than scrutinise their year in gaming. Continue reading
Behold, two blog posts in two days, as I struggle to catch up with my backlog. This week has been a busy one for me and roleplaying – we had the last session of our zombie game in Hillfolk, which ended with delightfully unsatisfying bleakness, and a big 6-player session for my Buffy campaign as a player from last year’s game put in a guest appearance. So now is a good time to update my #RPGaDay2015, since I’m on a bit of a roll. Continue reading
Gah, I had this all written and ready to post on Friday, but whilst off on holiday I forgot to hit send. Oops. Anyway, this is days 8 to 14 of my #RPGaDay, apologies it’s not actually posted until the 16th. (And yes, I’m aware I still haven’t posted the aforementioned Nine Worlds roundup – I’m back in the country now, so it shouldn’t be too far off.) Continue reading
It was recently brought to my attention that I’ve now been blogging for over a year. Congrats to me for keeping it up, with only the occasional inexplicable absence. Hopefully the momentum’s built up now for me to continue for years to come.
Anyway, what reminded me of this anniversary was the beginning of RPG a Day 2015, a one-question-a-day autobiographical gaming history thing that I also embarked upon last year. And by embarked upon, I mean I started it, and kept going for most of the month… but didn’t finish. Oops. Continue reading
After a year of destroying the Warhammer world piece by piece, Games Workshop called an official end to the game’s 8th edition a few weeks ago by releasing the rules for “Age of Sigmar” online. A substantial departure from all previous versions of Warhammer, Age of Sigmar isn’t so much a 9th edition as it is a replacement for a retired game that it happens to share a thin sliver of continuity with.
Gone is the rulebook five hundred pages long, replaced with a 4 page PDF that contains all you need to play except stats for individual units. Gone too are the 15 standalone armies, trimmed down to a mere 4 factions. A radically different set of mechanics have transformed Age of Sigmar into a skirmish game rather than a mass battle system. Perhaps most controversial of all, units are no longer assigned points costs, a measure that historically ensured players selected armies of equivalent power for a balanced encounter. Instead, now players just use the figures they want to play with.
The reaction of the game’s established fanbase, has been… hostile. Continue reading