Six months since I last posted! Unlike last time, I’m not going to make the mistake of promising to restart regular blogging again. I should have known better than to tempt fate.
As before, I’ll present evidence of the RPG work I’ve been doing instead of blogging, by way of an apology. Continue reading
After last month’s start to my 7th Sea Explorer’s Society series, “Risky Things to do in a Duel”, I’ve now gone live with the second instalment: “Risky Things to do in Dramatic Sequences”. This one concerns itself with slower paced scenes – arguments, parties and new-in-town “downtime” – but I challenged myself to produce ideas for Consequences and Opportunities that would provide just as much exciting roleplay as combat, even if the stakes weren’t quite as immediate. I’m happy with what I put together, and if page count is anything to go by, I’ve been able to pack in even more content than I managed in “Duel”. Continue reading
My first attempt at self-publishing an RPG supplement, Risky Things to do in a Duel, is now live on DriveThruRPG. Produced through John Wick Presents’ Explorer’s Society, it’s a mini-supplement for 7th Sea Second Edition that I hope will become part of an ongoing series. Continue reading
Earlier this year, I had a short piece published in Modiphius Entertainment’s e-zine, Modiphia. It’s a scenario for Star Trek Adventures, “The Ghost Writer”, that presents an ethical dilemma for a Starfleet crew, caught between a dead philosopher, a grieving daughter, and a loyal but dangerously-motivated artificial intelligence. Continue reading
A roleplaying game about Big Action in Tall Buildings, for 2-5 people. (Let’s call this in alpha, it is very much un-playtested.) Continue reading
I’ve been aware of the annual 200 Word RPG Challenge for a few years now, but this is the first year I’m actually submitting something and I’m feeling pretty proud of myself. Better yet, a few friends and my partner have submitted games as well, which has helped to build a lovely sense of camaraderie as we work on each other’s games (most of my best ideas being stolen from them). Continue reading
Over on his blog, Ryan Macklin recently proposed a hack-an-RPG-so-it’ll-run-the-Fast-and-the-Furious game design contest. This is my entry: a hack of Night’s Black Agents. Continue reading
My review of Nine Worlds mentioned that I took part in a Design-An-RPG contest – originally conceived as “75 mins to make a game, 45 mins to create an expansion for someone else’s”. We ended up not following the second half in the end, because other participants got clingy, and didn’t want other people challenging their creative control. But the first part went exactly to plan, and I ended up being embarrassingly proud of the game I produced. So I’m publishing it here. Continue reading
Recently I had my first work accepted by an RPG publisher.
Pelgrane Press, the creators of Hillfolk (along with Trail of Cthulhu, Night’s Black Agents and many other games), have been regularly producing new Series Pitches for Drama System since the successful release of the game last year. My latest contribution, Alignment, is now also available to download for free from the Drama System Resources page. Continue reading