I pretty much knew what to expect when I picked up The Gaean Reach. Unfamiliar as I was with Jack Vance’s work, I was extremely familiar with the Gumshoe system, having played in two Trail of Cthulhu campaigns and run games for Mutant City Blues and Night’s Black Agents. I was looking forward to watching that rhythm of clue-finding and interpretation play out in a spacebound setting, and was neither surprised nor disappointed when The Gaean Reach’s contents were essentially the same-old Gumshoe with Vancian sci-fi thrown in for flavour.
But there is one feature of The Gaean Reach’s mechanics that distinguish it from all other Gumshoe products (except for The Dying Earth, which I haven’t played), and that is the tagline system. Continue reading